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Resident evil city of the dead

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In terms of an actual story mode, City of the Dead features one city, some animated dead people who are terribly reluctant to stop moving, and a few dudes who'd really like to not become one of them. This way the results of the action are always different. Once you shoot, the widely used Havok physics systems will take care of the rest.

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To do this, players will want to wait for the most opportune moment to fire their weapon at one of a number of preset environmental hazards, be they massive crates suspended from cranes or conveniently placed combustible barrels. One of the modes within COTD mimics Burnout 3's infamous Crash Mode and tasks players with killing as many zombies as possible with a single shot from a specific weapon.